Artworks -
Community Domain artworks
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Written by Steve Dietz
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Dec 29, 2005 at 01:34 PM |
A s
computer games increasingly include affordances for player creativity,
new art forms are beginning to conflate consumption and production,
practices that constitute a kind of digital folk art emerging wtihin
online game worlds. For ISEA, Ludica has created a virtual art park
within the online world Second Life, designed to showcase these new
forms of cultural production. Ludica curators, ChingALing and China
Bling (Jacki Morie) and Artemesia Sandgrain (Celia Pearce) solicited
proposals for “site-specific” installations, performances and
interventions from current Second Life artists and designers, the ISEA
and electronic arts community, and international digital arts and game
programs at Universities. Within The New West
exhibition, fully populated by the curator's selections, was projected
on a large screen in a darkened room. People could visit the space
virtually from wherever they were in the world via their Second Life
avatar. Guest avatars were available on several computers at the ISEA
conference itself for attendees to also visit the thirty plus exhibits.
The large screen display projected the visitors exploration and
navigation of the virtual exhibition space. Additionally, performances
and interactive selection were scheduled throughout the conference week.
Ludica's goal, besides showcasing the amazing range of artworks being
created in virtual worlds, is to extend the ISEA electronic arts
festival beyond its geographical location, making it accessible to a
wider audience beyond those who can physically attend the exhibition in
San Jose.
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Last Updated ( Jul 15, 2008 at 06:12 PM )
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