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ZeroOne San Jose / ISEA2006 themes
Interactive City Call PDF Print E-mail
Written by Steve Dietz   
Dec 28, 2005 at 01:46 PM

Interactive City Call

"Never confuse the map with the Territory"
J.G. Ballard, Empire of the Sun

The city has always been a site of transformation: of lives, of populations, even of civilizations. With the rise of the mega city, however; with the advent of 24/7 rush hours; with the inexorable conversion of public space into commercial space; with the rise of surveillance; with the computer-assisted precision of redlining; with the viral advance of the xenophobic, the contemporary city is weighted down. We dream of something more. Not something planned and canned, like another confectionary spectacle. Something that can respond to our dreams. Something that will transform with us, not just perform change on us, like an operation.

The Interactive City seeks urban-scale projects for which the city is not merely a palimpsest of our desires but an active participant in their formation. From dynamic architectural skins to composite sky portraits to walking in someone else's shoes to geocaches of urban lore to hybrid games with a global audience, projects for the Interactive City should transform the "new" technologies of mobile and pervasive computing, ubiquitous networks, and locative media into experiences that matter.

We are initiating an early Call for Proposals that manifest but are not limited to the spectrum of ideas below. Interactive City proposals should embrace aspects of the city of San José and/or the surrounding metropolitan San Francisco Bay Area specifically. We are seeking projects that are large in scale, require advanced or special planning and/or permissions, or projects seeking early review.

Let us experience your vision of the Interactive City!
http://www.urban-atmospheres.net/ISEA2006/early_call.htm

Last Updated ( Feb 18, 2006 at 09:39 PM )
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